Rating Systems (2): Glicko-2

4 Oct 2020 0059h

Point vs Interval Estimates

One issue with the Elo system as previously raised is how it doesn’t give any information about the uncertainty of the estimate. The Glicko system is an attempt to encompass this information additionally.

Think about this: If a player has played 3 games: win against a player rated 1500, lose against a player rated 1450 and win against a player rated 1200, how confident are we in the derived rating? On the other hand, if a player has played 50 games, and has won 35 games against opponents rated 2000 and below, drew 5 games against opponents rated 2000-2050 and lost the remaining 10 games versus opponents rated above 2050, we can be fairly certain that his rating is somewhere between 2000-2050.

And of course we now also have to take into consideration the opponent’s rating uncertainty too.

The Glicko-2 Algorithm

The full details can be found in this tutorial by Mark Glickman himself. I’ll run through a summary of the algorithm

If a player does not play during a period, then only run step 6, increasing the RD according to the volatility constant.

Advantages

Disadvantages

Glicko-2 is very popular - it is used on both chess.com and lichess.com. It is also the base for rating systems in DotA, CS:GO and other esports titles.